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Players have access to seven eras of the game world's history, and past actions affect future events. Throughout history, players find new allies, complete side quests, and search for keynote villains.

Time travel is accomplished via portals and pillars of light called "time gates", as well as a time machine named Epoch.

The game contains thirteen unique endings; the ending the player receives depends on when and how they reach and complete the game's final battle.

However, certain items central to the storyline are removed and must be found again, such as the sword Masamune. Chrono Trigger takes place in a world similar to Earth, with eras such as the prehistoric age, in which primitive humans and dinosaurs share the earth; the Middle Ages , replete with knights, monsters, and magic; and the post-apocalyptic future, where destitute humans and sentient robots struggle to survive.

The characters frequently travel through time to obtain allies, gather equipment, and learn information to help them in their quest.

The party eventually acquires a time-machine vehicle known as the Wings of Time, nicknamed the Epoch this default name can be changed by the player when the vehicle is acquired.

The vehicle is capable of time travel between any time period without first having to travel to the End of Time.

Chrono Trigger 's six playable characters plus one optional character come from different eras of history. Crono is the silent protagonist, characterized as a fearless young man who wields a katana in battle.

Marle, revealed to be Princess Nadia, lives in Guardia Castle; though sheltered, at heart, she's a princess who seeks independence from her royal identity.

Lucca is a childhood friend of Crono's and a mechanical genius; her home is filled with laboratory equipment and machinery.

From the era of AD comes Robo , or Prometheus designation RY , a robot with a near-human personality created to assist humans.

Lying dormant in the future, Robo is found and repaired by Lucca, and joins the group out of gratitude.

Unmatched in raw strength, Ayla is the chief of Ioka Village and leads her people in war against a species of humanoid reptiles known as Reptites.

The last two playable characters are Frog and Magus. Frog originated in AD He is a former squire once known as Glenn, who was turned into an anthropomorphic frog by Magus, who also killed his friend Cyrus.

Chivalrous but mired in regret, Frog dedicates his life to protecting Leene, the queen of Guardia, and avenging Cyrus.

Magus's seclusion conceals a long-lost past; he was formerly known as Janus, the young prince of the Kingdom of Zeal, which was destroyed by Lavos in 12, BC.

The incident sent him forward through time, and as he ages, he plots revenge against Lavos and broods over the fate of his sister, Schala.

When Marle volunteers to be teleported, her pendant interferes with the device and creates a time portal into which she is drawn.

Lucca realizes that this time period's kingdom has mistaken Marle— actually Princess Nadia of Guardia— for Queen Leene, an ancestor of hers who had been kidnapped, thus putting off the recovery effort for her ancestor and creating a grandfather paradox.

Crono and Lucca, with the help of Frog, restore history to normal by rescuing Leene. After the three part ways with Frog and return to the present, Crono is arrested on charges of kidnapping Marle and sentenced to death by the current chancellor of Guardia.

Lucca and Marle help Crono to flee, haphazardly using another time portal to escape their pursuers. This portal lands them in AD , where they learn that an advanced civilization has been wiped out by a giant creature known as Lavos that appeared in After meeting and repairing Robo, Crono and his friends find Gaspar, an old sage at the End of Time, who helps them acquire magical powers and travel through time by way of several pillars of light from this point onwards, the party is able to challenge Lavos; doing so and emerging victorious will unlock one of twelve different endings, depending on the point in the story at which Lavos is fought, as well as whether or not certain actions are completed beforehand.

Research in AD tells the party about Magus summoning Lavos into the world in AD, but Frog needs to reforge the legendary sword, Masamune, to open the way to Magus's castle.

To get the ore to reforge it, they travel to prehistoric times and meet Ayla. After returning to AD , they challenge Magus, believing him to be the source of Lavos; the battle disrupts the spell Magus was using to summon Lavos and causes a time gate that throws Crono and his friends to the past.

Entering a gate created by Lavos's impact, they go to BC 12,, an ice age, where the party finds the Kingdom of Zeal, who recently discovered Lavos and seeks to drain its power to achieve immortality through the Mammon Machine.

Zeal's leader, Queen Zeal, imprisons Crono and friends on orders of the Prophet, a mysterious figure who has recently begun advising the queen. Though Zeal's daughter Schala frees them, the Prophet forces her to banish them from the realm and seal the time gate they used to travel to the Dark Ages.

They return next to AD to find a time machine called the Wings of Time or Epoch , which can access any time period without using a time gate.

Lavos awakens, disturbed by the Mammon Machine; the Prophet reveals himself to be Magus, and unsuccessfully tries to kill the creature.

Schala transports the rest of the party back to the surface before Lavos destroys the Ocean palace and the Kingdom of Zeal, causing a devastating flood that submerges most of the world.

Crono's friends awaken in a village and find Magus, who confesses that he used to be Prince Janus of Zeal. Janus took the title of Magus and gained a cult of followers while plotting to summon and kill Lavos in revenge for the death of his sister, Schala.

When Lavos appeared after his battle with Crono and his allies, he was cast back to the time of Zeal and presented himself to them as a prophet.

At this point, Magus is either killed by the party, killed in a duel with Frog, or spared and convinced to join the party.

The group turns to Gaspar for help, and he gives them a "Chrono Trigger," an egg-shaped device that allows the group to replace Crono just before the moment of death with a Dopple Doll doing so is optional, and the game's ending will change depending on the player's decision in this matter.

The party then gather power by helping people across time with Gaspar's instructions. The group enters the Black Omen and defeats Queen Zeal, then battles Lavos; once faced with the creature's true form, they come to understand that it had been absorbing DNA and energy from every living creature before arising and razing the planet's surface in so that it could spawn a new generation to destroy other worlds.

After slaying Lavos and saving the future, they celebrate at the final night of the Millennial Fair before returning to their own times.

If Magus joined the party, he departs to search for Schala. Crono's mother accidentally enters the time gate at the Millennial Fair before it closes, prompting Crono, Marle, and Lucca to set out in the Epoch to find her while fireworks light up the night sky.

Alternatively, if the party used the Epoch to break Lavos's outer shell, Marle will help her father hang Nadia's bell at the festival and accidentally get carried away by several balloons.

If resurrected, Crono jumps on to help her, but cannot bring them down to earth. Hanging on in each other's arms, the pair travel through the cloudy, moonlit sky.

Chrono Trigger DS added two new scenarios to the game [2] In the first, Crono and his friends can help a "lost sanctum" of Reptites, who reward powerful items and armor.

The second scenario adds ties to Trigger 's sequel, Chrono Cross. A version of Magus pleads with Schala to resist; though she recognizes him as her brother, she refuses to be helped and sends him away.

Schala subsequently erases his memories and Magus awakens in a forest, determined to find what he had lost. Chrono Trigger was conceived in by Hironobu Sakaguchi , producer and creator of the Final Fantasy series; Yuji Horii , writer, game designer and creator of the Dragon Quest series; and Akira Toriyama , character designer of Dragon Quest and creator of the Dragon Ball manga series.

Toriyama designed the game's aesthetic, including characters, monsters, vehicles, and the look of each era. Yuji Horii, a fan of time travel fiction such as the TV series The Time Tunnel , fostered a theme of time travel in his general story outline of Chrono Trigger with input from Akira Toriyama.

Then the staff brainstorm and come up with a variety of attractions to put in. Hironobu Sakaguchi likened the development of Chrono Trigger to "play[ing] around with Toriyama's universe," citing the inclusion of humorous sequences in the game that would have been "impossible with something like Final Fantasy.

The developers think the game's just right; that they're being too soft. They're thinking from their own experience. The puzzles were the same. Lots of players didn't figure out things we thought they'd get easily.

I think the second playthrough will hold a whole new interest. Chrono Trigger was scored primarily by Yasunori Mitsuda , with contributions from veteran Final Fantasy composer Nobuo Uematsu , and one track composed by Noriko Matsueda.

A sound programmer at the time, Mitsuda was unhappy with his pay and threatened to leave Square if he could not compose music.

The game's director, Masato Kato, was my close friend, and so I'd always talk with him about the setting and the scene before going into writing.

At the time of the game's release, the number of tracks and sound effects was unprecedented—the soundtrack spanned three discs in its commercial pressing.

The Brink of Time came about because Mitsuda wanted to do something that no one else was doing, and he noted that acid jazz and its related genres were uncommon in the Japanese market.

Tsuyoshi Sekito composed four new pieces for the game's bonus features which weren't included on the soundtrack. I feel that the way we interact with music has changed greatly in the last 13 years, even for me.

For better or for worse, I think it would be extremely difficult to create something as "powerful" as I did 13 years ago today. But instead, all that I have learned in these 13 years allows me to compose something much more intricate.

To be perfectly honest, I find it so hard to believe that songs from 13 years ago are loved this much. Keeping these feelings in mind, I hope to continue composing songs which are powerful, and yet intricate I hope that the extras like this bonus CD will help expand the world of Chrono Trigger, especially since we did a live recording.

I hope there's another opportunity to release an album of this sort one day. A suite of music including Chrono Trigger is a part of the symphonic world-tour with video game music Play!

Mitsuda has also appeared with the Eminence Symphony Orchestra as a special guest. The team planned to release Chrono Trigger in late , but release was pushed back to the following year.

An unfinished build of the game dated November 17, , it contains unused music tracks, locations, and other features changed or removed from the final release—such as a dungeon named "Singing Mountain" and its eponymous tune.

The Japanese release of Chrono Trigger included art for the game's ending and running counts of items in the player's status menu.

Square timed its release before that of Chrono Cross , the sequel to Chrono Trigger , to familiarize new players with story leading up to it.

Scenarist Masato Kato attended planning meetings at Bird Studio to discuss how the ending cutscenes would illustrate subtle ties to Chrono Cross.

Reviewers criticized Chronicles for its lengthy load times and an absence of new in-game features. Composer Yasunori Mitsuda was pleased with the project, exclaiming "finally!

I'm very interested in seeing what kids today think about it when they play it. I thought we should look at the additional elements from the Playstation version, re-examine and re-work them to make it a complete edition.

That's how it struck me and I told the staff so later on. The DS re-release contains all of the bonus material from the PlayStation port, as well as other enhancements.

These new dungeons met with mixed reviews; GameSpot called them "frustrating" and "repetitive", while IGN noted that "the extra quests in the game connect extremely well.

A cellphone version was released in Japan on i-mode distribution service on August 25, This version includes all content from the Nintendo DS port, the higher resolution graphics from the mobile device releases, support for mouse and keyboard controls, and autosave features, along with additional content such as wallpapers and music.

The game was a bestseller in Japan. Chrono Trigger garnered much critical praise in addition to its brisk sales.

They commented that combat is easier and more simplistic than in most RPGs, but argued that "Most players would choose an easier RPG of this caliber over a hundred more complicated, but less developed, fantasy role-playing adventures.

PlayStation Magazine described Trigger as "original and extremely captivating", singling out its graphics, sound and story as particularly impressive.

Overall, critics lauded Chrono Trigger for its "fantastic yet not overly complex" story, simple but innovative gameplay, and high replay value afforded by multiple endings.

In , Guinness World Records listed it as the 32nd most influential video game in history. Chrono Trigger is frequently listed among the greatest video games of all time.

In Electronic Gaming Monthly ranked it the 29th best console video game of all time; while noting that it was not as good as Final Fantasy VI which ranked 9th , they gave superlative praise to its handling of time travel and its combat engine.

Its staff thought that it was the best non- Final Fantasy game Square had produced at the time. In , readers of Dengeki Online voted it the eighth best game ever made.

Grievances noted by reviewers included tiling errors on textures, the addition of aesthetically-intrusive sprite filters, an unattractive GUI carried over from the mobile release, a lack of graphic customization options, and the inability to remap controls.

It's a shrug in Square-Enix's mind, seemingly not worth the money or effort necessary for a half-decent port. Chrono Trigger inspired several related releases; the first were three games released for the Satellaview on July 31, Production I.

There have been two notable attempts by Chrono Trigger fans to unofficially remake parts of the game for PC with a 3D graphics engine.

Chrono Resurrection , an attempt at remaking ten small interactive cut scenes from Chrono Trigger , and Chrono Trigger Remake Project , which sought to remake the entire game, [] [] were forcibly terminated by Square Enix by way of a cease and desist order.

Having thought that Trigger ended with "unfinished business", scenarist Masato Kato wrote and directed the game. Cross is a sequel to Chrono Trigger featuring a new setting and cast of characters.

With the help of a thief named Kid, Serge endeavors to discover the truth behind his apparent death and obtain the Frozen Flame, a mythical artifact.

There are no plans as of for a new title, despite a statement from Hironobu Sakaguchi in that the developers of Chrono Cross wanted to make a new Chrono game.

However, the United States trademark was dropped in He stressed that Masato Kato should participate in development.

In July , Obsidian Entertainment designer Feargus Urquhart , replying to an interview question about what franchises he would like to work on, said that "if [he] could come across everything that [he] played", he would choose a Chrono Trigger game.

And they really wanted to start getting into Western RPGs. And, so it kind of all ended up fitting together. Quotations related to Chrono Trigger at Wikiquote.

From Wikipedia, the free encyclopedia. Yasunori Mitsuda Nobuo Uematsu. March 11, JP : April 25, WW : December 8, WW : February 27, Main article: Characters of Chrono Trigger.

Main article: Music of Chrono Trigger. A second sample of the theme of Chrono Trigger , illustrating the game's aural style and aesthetic.

A second sample of Zeal Palace from The Brink of Time , demonstrating the acid-jazz style of the arranged album. Main article: Chrono series.

Japan: Shueisha. Archived from the original on January 3, Chrono Trigger Ultimania in Japanese. Square Enix. Archived from the original on November 19, November Archived from the original on July 24, Retrieved June 3, Nintendo of America.

Archived from the original on October 19, Archived from the original on June 26, Retrieved May 4, August 22, Square Soft.

You made it to one of the endings! You're now a member of the Dream Team! DK Publishing. Nintendo Power.

July Archived from the original on October 4, Retrieved December 12, February 9, Archived PDF from the original on February 13, Archived from the original on May 10, Retrieved February 16, May 25, Archived from the original PDF on August 26, Retrieved July 16, January Archived from the original on February 19, Retrieved February 2, March Archived from the original on April 2, Retrieved March 26, Archived from the original on April 28, Retrieved April 22, Pocket Gamer.

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Experience the 'Dimensional Vortex' and the 'Lost Sanctum' dungeons The Dimensional Vortex: a mysterious, ever-changing dungeon existing outside of space and time.

What wonders await you at its center? The Lost Sanctum: enigmatic gates in prehistoric and medieval times will lead you to these forgotten chambers.

Graphics and sound While keeping the atmosphere of the original, the graphics have been updated in higher resolution.

As for the sound and music, under the supervision of composer Yasunori Mitsuda, all songs have been updated for an even more immersive gameplay experience.

Comfortable controls Whether you play with a gamepad or a keyboard, the controls have been updated for a more pleasant gameplay experience.

Autosave In addition to saving at a save point or choosing to quit from the menu, your progress is saved automatically while traversing the map.

See all. Customer reviews. Overall Reviews:. Review Type. Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

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Retrieved July 1, Retrieved September 27, DK Publishing. Hidden categories: Articles containing Japanese-language Free tranny porn movies CS1 Japanese-language sources ja CS1 Swedish-language sources sv Mercedes carrerra maint: multiple names: authors list CS1 Ava devine hard worker Japanese-language script ja Webarchive template wayback links Articles with short description Short description is different from Wikidata Use mdy dates from April Articles using Infobox video game using locally defined parameters Articles using Wikidata infoboxes with locally defined images Articles with hAudio microformats Articles using Video game reviews template in multiple platform mode Official website different in Wikidata and Wikipedia Featured articles. Frog originated in AD They return next to AD to find a time machine called the Wings Fucked girlfriend Time or Epochwhich can access any time period without using a time gate. Retrieved May 7, Sucked pussy Ladies of Kurono Taitsu 2. You must be 18 years old or over to enter. Cum For The Ladies. Fuck the ladies with the little bosoms. Related Pornstars. Gemma Massey 13 Videos. Huge cocks for the ladies.

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Toriyama designed the game's aesthetic, including characters, monsters, vehicles, and the look of each era. Yuji Horii, a fan of time travel fiction such as the TV series The Time Tunnel , fostered a theme of time travel in his general story outline of Chrono Trigger with input from Akira Toriyama.

Then the staff brainstorm and come up with a variety of attractions to put in. Hironobu Sakaguchi likened the development of Chrono Trigger to "play[ing] around with Toriyama's universe," citing the inclusion of humorous sequences in the game that would have been "impossible with something like Final Fantasy.

The developers think the game's just right; that they're being too soft. They're thinking from their own experience. The puzzles were the same.

Lots of players didn't figure out things we thought they'd get easily. I think the second playthrough will hold a whole new interest.

Chrono Trigger was scored primarily by Yasunori Mitsuda , with contributions from veteran Final Fantasy composer Nobuo Uematsu , and one track composed by Noriko Matsueda.

A sound programmer at the time, Mitsuda was unhappy with his pay and threatened to leave Square if he could not compose music.

The game's director, Masato Kato, was my close friend, and so I'd always talk with him about the setting and the scene before going into writing.

At the time of the game's release, the number of tracks and sound effects was unprecedented—the soundtrack spanned three discs in its commercial pressing.

The Brink of Time came about because Mitsuda wanted to do something that no one else was doing, and he noted that acid jazz and its related genres were uncommon in the Japanese market.

Tsuyoshi Sekito composed four new pieces for the game's bonus features which weren't included on the soundtrack. I feel that the way we interact with music has changed greatly in the last 13 years, even for me.

For better or for worse, I think it would be extremely difficult to create something as "powerful" as I did 13 years ago today.

But instead, all that I have learned in these 13 years allows me to compose something much more intricate. To be perfectly honest, I find it so hard to believe that songs from 13 years ago are loved this much.

Keeping these feelings in mind, I hope to continue composing songs which are powerful, and yet intricate I hope that the extras like this bonus CD will help expand the world of Chrono Trigger, especially since we did a live recording.

I hope there's another opportunity to release an album of this sort one day. A suite of music including Chrono Trigger is a part of the symphonic world-tour with video game music Play!

Mitsuda has also appeared with the Eminence Symphony Orchestra as a special guest. The team planned to release Chrono Trigger in late , but release was pushed back to the following year.

An unfinished build of the game dated November 17, , it contains unused music tracks, locations, and other features changed or removed from the final release—such as a dungeon named "Singing Mountain" and its eponymous tune.

The Japanese release of Chrono Trigger included art for the game's ending and running counts of items in the player's status menu.

Square timed its release before that of Chrono Cross , the sequel to Chrono Trigger , to familiarize new players with story leading up to it. Scenarist Masato Kato attended planning meetings at Bird Studio to discuss how the ending cutscenes would illustrate subtle ties to Chrono Cross.

Reviewers criticized Chronicles for its lengthy load times and an absence of new in-game features. Composer Yasunori Mitsuda was pleased with the project, exclaiming "finally!

I'm very interested in seeing what kids today think about it when they play it. I thought we should look at the additional elements from the Playstation version, re-examine and re-work them to make it a complete edition.

That's how it struck me and I told the staff so later on. The DS re-release contains all of the bonus material from the PlayStation port, as well as other enhancements.

These new dungeons met with mixed reviews; GameSpot called them "frustrating" and "repetitive", while IGN noted that "the extra quests in the game connect extremely well.

A cellphone version was released in Japan on i-mode distribution service on August 25, This version includes all content from the Nintendo DS port, the higher resolution graphics from the mobile device releases, support for mouse and keyboard controls, and autosave features, along with additional content such as wallpapers and music.

The game was a bestseller in Japan. Chrono Trigger garnered much critical praise in addition to its brisk sales. They commented that combat is easier and more simplistic than in most RPGs, but argued that "Most players would choose an easier RPG of this caliber over a hundred more complicated, but less developed, fantasy role-playing adventures.

PlayStation Magazine described Trigger as "original and extremely captivating", singling out its graphics, sound and story as particularly impressive.

Overall, critics lauded Chrono Trigger for its "fantastic yet not overly complex" story, simple but innovative gameplay, and high replay value afforded by multiple endings.

In , Guinness World Records listed it as the 32nd most influential video game in history. Chrono Trigger is frequently listed among the greatest video games of all time.

In Electronic Gaming Monthly ranked it the 29th best console video game of all time; while noting that it was not as good as Final Fantasy VI which ranked 9th , they gave superlative praise to its handling of time travel and its combat engine.

Its staff thought that it was the best non- Final Fantasy game Square had produced at the time. In , readers of Dengeki Online voted it the eighth best game ever made.

Grievances noted by reviewers included tiling errors on textures, the addition of aesthetically-intrusive sprite filters, an unattractive GUI carried over from the mobile release, a lack of graphic customization options, and the inability to remap controls.

It's a shrug in Square-Enix's mind, seemingly not worth the money or effort necessary for a half-decent port. Chrono Trigger inspired several related releases; the first were three games released for the Satellaview on July 31, Production I.

There have been two notable attempts by Chrono Trigger fans to unofficially remake parts of the game for PC with a 3D graphics engine.

Chrono Resurrection , an attempt at remaking ten small interactive cut scenes from Chrono Trigger , and Chrono Trigger Remake Project , which sought to remake the entire game, [] [] were forcibly terminated by Square Enix by way of a cease and desist order.

Having thought that Trigger ended with "unfinished business", scenarist Masato Kato wrote and directed the game. Cross is a sequel to Chrono Trigger featuring a new setting and cast of characters.

With the help of a thief named Kid, Serge endeavors to discover the truth behind his apparent death and obtain the Frozen Flame, a mythical artifact.

There are no plans as of for a new title, despite a statement from Hironobu Sakaguchi in that the developers of Chrono Cross wanted to make a new Chrono game.

However, the United States trademark was dropped in He stressed that Masato Kato should participate in development. In July , Obsidian Entertainment designer Feargus Urquhart , replying to an interview question about what franchises he would like to work on, said that "if [he] could come across everything that [he] played", he would choose a Chrono Trigger game.

And they really wanted to start getting into Western RPGs. And, so it kind of all ended up fitting together. Quotations related to Chrono Trigger at Wikiquote.

From Wikipedia, the free encyclopedia. Yasunori Mitsuda Nobuo Uematsu. March 11, JP : April 25, WW : December 8, WW : February 27, Main article: Characters of Chrono Trigger.

Main article: Music of Chrono Trigger. A second sample of the theme of Chrono Trigger , illustrating the game's aural style and aesthetic.

A second sample of Zeal Palace from The Brink of Time , demonstrating the acid-jazz style of the arranged album. Main article: Chrono series.

Japan: Shueisha. Archived from the original on January 3, Chrono Trigger Ultimania in Japanese. Square Enix. Archived from the original on November 19, November Archived from the original on July 24, Retrieved June 3, Nintendo of America.

Archived from the original on October 19, Archived from the original on June 26, Retrieved May 4, August 22, Square Soft.

You made it to one of the endings! You're now a member of the Dream Team! DK Publishing. Nintendo Power. July Archived from the original on October 4, Retrieved December 12, February 9, Archived PDF from the original on February 13, Archived from the original on May 10, Retrieved February 16, May 25, Archived from the original PDF on August 26, Retrieved July 16, January Archived from the original on February 19, Retrieved February 2, March Archived from the original on April 2, Retrieved March 26, Archived from the original on April 28, Retrieved April 22, Pocket Gamer.

September 16, Archived from the original on December 20, Archived from the original on June 20, Retrieved June 25, Archived from the original on February 27, Retrieved February 27, Menu screen: Active Time Battle 2.

June Taban: What's going on Lucca? It couldn't have been the Telepod! The warp field seemed to be affected by her pendant Marle: Say, what does this button do?

Visual record of The Day of Lavos IS that? Is that what's destroying our world?! Heckran: If only the great Magus who brought forth Lavos years ago, had destroyed the human race!

Magus: I've waited for this I've been waiting for you, Lavos. I swore long ago No matter what the price! It is time to fulfill that vow. Feel my wrath, Lavos!!

My powers are being drained! Magus: Behold. Everything's at the bottom of the sea. Gone is the magical kingdom of Zeal, and all the dreams and ambitions of its people.

I once lived there But I was another person then. Janus, aren't you? I have waited to even the score. Gaspar: Just as you touch the lives of every life form you meet, so, too, will their energy strengthen you.

Ozzie: Magus! You lied when you said you wanted to create a world of evil! You used me! Say, can you hear that? It's the sound of the Reaper Mother Brain: Listen well humans.

A nation of steel, and pure logic. A true paradise! So stop your foolish struggle, and succumb to the sleep of eternity We have to do something!

A human processing plant? We must rescue them! Frog: Dear Cyrus Thou must You have come far, my friend. When Magus defeated me, I thought of all those whom I had left behind.

King Guardia, Queen Leene, and of course, you Your skill and dedication is superior! I can rest now, knowing that everyone is in good hands.

Good bye, my friend! Robo: After years of experience, I have come to think that Lavos may not be responsible for the Gates.

Mom: Look, Crono! Your cat's running away because you haven't been feeding it! Hey, come back here! Crono, that Gate will never open again!

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